What is a Singleton pattern?
The Singleton pattern is a design pattern that ensures a class has only one instance and provides a global point of access to that instance. It falls under the category of creational design patterns and is used when exactly one instance of a class is needed to coordinate actions across the system.
What is a Singleton class?
A singleton class in Java is a class that is designed to have only one instance and provides a global point of access to that instance. It ensures that there is a single point of control over the instantiation of the class and restricts the instantiation to only one object.
Key points of the singleton class:
- Single Instance: This ensures that there is only one instance of the class in the entire application.
- Private Constructor: The constructor of the singleton class is made private to prevent external instantiation.
- Static Instance Variable: Contains a private static variable that holds the single instance of the class.
- Global Access Point: Provides a global point of access to the instance through a public static method.
- Lazy Initialization: The instance is created only when it is first needed, improving performance by avoiding unnecessary early instantiation.
- Resource Management: Often used for managing shared resources, such as a configuration manager, logger, or a connection pool.
- Memory Efficiency: Reduces memory footprint by having only one instance, especially in resource-intensive operations.
- Thread Safety Consideration: Thread safety may need to be addressed, especially in a multi-threaded environment, by using synchronization mechanisms or other thread-safe patterns.
- Common Design Pattern: The singleton pattern is a widely used design pattern in object-oriented programming.
How to design singleton class
Here is a step-by-step guide to designing a Singleton class in Java:
- Step 1: Declare a private static variable to hold the single instance
- Step 2: Declare a private constructor to prevent external instantiation
- Step 3: Declare a public static method to provide access to the single instance
- Step 4: Lazily initialize the instance if it doesn’t exist in public static method
public class Singleton {
// Step 1: Declare a private static variable to hold the single instance
private static Singleton instance;
// Step 2: Declare a private constructor to prevent external instantiation
private Singleton() {
// Initialization code, if any
}
// Step 3: Declare a public static method to provide access to the single instance
public static Singleton getInstance() {
// Step 4: Lazily initialize the instance if it doesn't exist
if (instance == null) {
instance = new Singleton();
}
return instance;
}
// Step 5: Other methods or attributes can be added as needed
}
Explanation of Steps:
- Declare a private static variable (
instance
): This variable holds the single instance of the class. It is marked asprivate
to ensure that it can only be accessed within the class. - Declare a private constructor: The constructor is made
private
to prevent external classes from instantiating the Singleton class directly. - Declare a public static method (
getInstance
): This method provides a global point of access to the single instance. It is marked asstatic
so that it can be called without creating an instance of the class. - Lazily initialize the instance: In the
getInstance
method, the instance is created only if it does not already exist. This is known as lazy initialization and ensures that the instance is created only when it is first needed.
Use the singleton Instance to access methods or attributes
you can Access the Singleton instance using the getInstance() method. this method getInstance() can be directly access by class name
Singleton singletonInstance = Singleton.getInstance();
// Use the singletonInstance to access methods or attributes
What is Advantages of singleton:
- Global Point of Access: It provides a controlled way to access and manage a single instance, which can be crucial for certain scenarios in software design.
- Lazy Initialization: The instance is created only when it is first needed, improving performance by avoiding unnecessary early instantiation.
- Resource Sharing: It Can be used to manage shared resources, like a database connection pool or configuration settings, ensuring consistent access and management.
- Ease of Maintenance: Easier to maintain and modify since there’s only one point of modification for the class.
- Prevention of Multiple Instances: Prevents accidental creation of multiple instances of the class, which could lead to issues such as resource conflicts.